Showing posts with label hitter. Show all posts
Showing posts with label hitter. Show all posts

Sunday, April 3, 2011

Hitter - Mace Mason

"Win if you can. Lose if you must. But always, always cheat."


Attributes:
Agility -d8-
Alertness -d6-
Intelligence -d6-
Strength -d10-
Vitality -d10-
Willpower -d8-

Roles:
Grifter -d8-
Hacker -d4-
Hitter -d10-
Mastermind -d6-
Thief -d4-

Distinctions:
Showstopper - Mace spent a lot of years on the road as a championship wrestler. He's been put through tables, hit with chairs and lit on fire. Not only is he tough, but he knows how to roll with the punches.
Trash Talker - Mace made a career of knowing how to rile up audiences. He knows just what to say to push people's buttons. Angry opponents make mistakes.



Talents:
Haymaker - During a Fight Action roll, step down Hiter and add a d4. If successful, you achieve an Extraordinary Success.

Only Suckers Fight Fair - Spend a Plot Point. Add a d8 to your Hitter roll. If your opposition rolls an Opportunity when raising the stakes, add a d10 to your next roll. Otherwise step the d8 down to d6.

Monday, March 14, 2011

Hitter - Dawn Montana

"You're about to learn the difference between being beaten by a girl and being beaten. By a girl."


Attributes:
Agility -d8-
Alertness -d10-
Intelligence -d6-
Strength -d10-
Vitality -d8-
Willpower -d6-

Roles:
Grifter -d4-
Hacker -d6-
Hitter -d10-
Mastermind -d4-
Thief -d8-

Distinctions:
Disgraced Athlete - Dawn was a talented women's basketball player that lost her eligibility her senior year thanks to some overzealous backers.
One-on-One - When it comes time to throw down, Dawn loves to challenge the strongest Hitter to a one-on-one fight in the middle of the chaos
???

Talents:
Haymaker: Step back your Hitter dice and add a d4. If this roll raises the stakes, it counts as an Extraordinary Success.

Opportunist: Gain a d6 whenever provided an Opportunity in a Hitter roll.

Friday, January 7, 2011

Hitter - Danya Vibeke

"I never get sick of that part."
Attributes:
Agility -d6-
Alertness -d8-
Intelligence -d8-
Strength -d10-
Vitality -d8-
Willpower -d8-

Roles:
Grifter -d8- Linguist
Hacker -d4-
Hitter -d10-
Mastermind -d4-
Thief -d6-

Distinctions:
Competitive
"I do my best work in the dark"
Dangerous Game

Talents:
Badass: When you’re in a fight, you’re outnumbered, and the Fixer gives you an Opportunity (rolls a 1 on his dice) you may remove one of the dice the Fixer gains from outnumbering you.

Master of Disguise: Gain an extra d6 to your roll to pass as someone you’re not when wearing a
disguise. The Fixer may not invoke any Complications or other bonuses against you to see through the disguise the second time.