Showing posts with label mastermind. Show all posts
Showing posts with label mastermind. Show all posts

Saturday, March 12, 2011

Mastermind - Julia Pryce

"Darling, take consolation in knowing you were taken by the best."


Attributes:
Agility -d8-
Alertness -d10-
Intelligence -d10-
Strength -d6-
Vitality -d6-
Willpower -d8-

Roles:
Grifter -d6-
Hacker -d4-
Hitter -d4-
Mastermind -d10-
Thief -d8-

Distinctions:
Friends in High Places - Julia knows how to make her way through high society. She's classy enough to get invited to big events but scandalous enough to be fun.
Take Him To The Cleaners - Julia ended up in Crime World when her husband cleaned out their accounts and fled to Rio. Julia prefers to clean out rich male Marks.
???

Talents:
Master Plan: In a roll involving Mastermind, if given an Opportunity, turn any 1 rolled into a 2.

Perfect Timing: Gain an extra d8 to your roll when doing something involving precise timing.

Tuesday, January 4, 2011

Mastermind - Luke Charles

"The thing you don't realize is, I've already stolen your diamonds."
Attributes:
Agility -d8-
Alertness -d6-
Intelligence -d10-
Strength -d8-
Vitality -d8-
Willpower -d8-

Roles:
Grifter -d4-
Hacker -d4-
Hitter -d8-
Mastermind -d10-
Thief -d6-

Distinctions:
Mysterious Past
Direct
No Friends Left

Talents:
 I Can Kill You With My Mind: You must spend a Plot Point to activate this Talent. Add your Intelligence die to your roll, and include a third die in your result in a Fight Action.

The Bigger They Are: You must spend a Plot Point to activate this Talent. You take that Complication die and add it to your own roll as an Asset. Step it up by one if your description
of how it helps you rather than hurts you involves a quick flashback scene.